textures/aYx/jaildrblue
{
	surfaceparm nomarks
	q3map_lightimage textures/aYx/jaildrpulse1.tga
	q3map_surfacelight 2000
	q3map_lightsubdivide 32
	{
		map textures/aYx/jaildr.tga
		rgbGen identity
	}
	{
		map textures/aYx/jaildrglow.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave inversesawtooth 0.5 0.5 0 0.5
	}
}

textures/aYx/jumppad2
{
	surfaceparm metalsteps
	surfaceparm nodamage
	{
		clampmap textures/aYx/jumppadring.tga
		tcMod stretch sawtooth 0.25 4.5 0 1.5
		rgbGen identity
	}
	{
		map textures/aYx/jumppad2.tga
		blendFunc GL_ONE GL_SRC_ALPHA
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		clampmap textures/aYx/jumppadswirl.tga
		tcMod rotate 180
		blendFunc GL_ONE GL_ONE
	}
}