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Title                   : deschutes v2.0
BSP Name                : ospdm12.bsp
Author                  : Jeremy "random" Eaton
Release Date            : January 2nd, 2002
Email Address           : jeremy.eaton@telus.net
Home Page               : http://random.digitalarenas.com/
Game                    : Quake 3 Arena : Team Deathmatch
File size               : 2.95 Mb

Description             : Circular map with quad in the middle.. donut
			  

Additional Thanks to    : Scancode for some mapping advice.
			  clan abuse, clan fith, clan sp3, railz, dar, and everyone else whos name im forgetting
			  for helping with playtesting and the like.
			  friction for making fr3dm1 which this is influenced by.
			  rhea for including it in osp.

                                          
Previous work           : None, this is my first map.
                                                    
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* MAP Information *

New Textures            : some from meatpak, some from fr3dm1 and some from kamq3dm2
New sounds              : cpm lift, sound in mega room

* Construction *

Base                    : from scratch
Construction Time       : too long
Build programs          : q3map
Build Time              : 30 minutes
Compile machine         : Athlon 1200, 356mb ram
Editor used             : q3radiant
Other programs          : photoshop 6
Known Bugs              : .

* Changelog *

2nd edition 		: 1. minor texture alingments
			  2. minor architectural changes
			  3. moved some spawn locations
			  4. added doors
			  5. new levelshot
			  6. moved shotgun
                          7. increased damage of water below quad from 3dmg/sec to 10dmg/sec


* Copyright / Permissions *

All textures in this level remain property of their respective owners.
You may NOT use this level as a base to build additional levels without
explicit permission of the author!
You may distribute this BSP in any electronic format (BBS, Internet,
CD, etc) but u may NOT by any means use it to gain money.