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TITLE : The Chastity Belt Duel (Orange Remix)

BSP NAME : ospdm8.bsp

AUTHOR : Jalisk0

DATE : 8/10/2001

TYPE : Tourney

EMAIL ADDRESS : jalisk0@terra.es

WEBSITE URL	: http://jalisko.quakeshit.com

ALTERNATIVE WEBSITE URL	: http://www.jalisko.es.vg



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* LEVEL DESCRIPTION *

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This is a Duelling map for Quake 3 arena.

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FFA : Not recommended.

TEAM DEATHMATCH : maybe 2vs2.

TOURNEY: YES

NEW TEXTURES : Yes

NEW SOUNDS : No

NEW MODELS	: No

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* COMMENTS *

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This map is a visual and gameplay remake of JaLT2 (q2rdm2) done for OSP mod map pak.

The tactics from the original map (Q2) weren't as suitable for Q3 as I would like, so I decided to use the parts of the map witch would conserve the fun, but change the item placement and layout to addapt it to Q3 tactics.

 
Big thanx to Rhea. First, for all the works he puts on OSP, and second, for selecting
jalt2 for the OSP map pak.


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I'm always looking for demos in my maps for my website.
If you record a demo on this map, please, let me know where I can download it.
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* CONSTRUCTION *

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MAP BASE : JalT2 (by myself, of course)

EDITOR(S) USED : Quark

OTHER UTILITIES USED : Photoshop, Editpad, Graphic Converter

KNOWN BUGS : ....

COMPILE MACHINE : Blank0's Atolon and G3/300@VPC


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* CREDITS *

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THANX: 

The map has had a long run on different stages with two parallel lifes at Q2 and Q3,
and different versions at both games. That's why the thanks section has being
growing at serveral phases.

	Phase 1: And3r for his great help with the q2 original layout,
	 Blanko *q3sux* for trying everything, Orz, clicli, and many other from #Quakekult.
	 Those at LVL-beta who commented out, and those others at #promode who commented
	 even more.

	Phase 2: Pjw for his infinite support. And Shug. Also on the Q2 side Dz.Nogame for
	 promoting it for Q2R map pak (http://quake2revival.com)

	Phase 3 (OSPremix): Aushan and nanoSpawn for helping me testing the new light. Blame
	 them if it's washed this time. Also CHUKAS and REGIS who playtested the Orange remix quite intensively.

TEXTURES: A few modified iDsoft Q3 textures to fit my needs, mixing concrete and block themes.
As for custom textures, I only used a Roschach's piece from "Clockwork" set.
Thanx to Rorschach for sharing his work with all us.

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* COPYRIGHT / PERMISSIONS *

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Authors MAY NOT use this level as a base to build additional levels.

Authors MAY use the textures into the jalt2osp directory for whatever they want. *Excepting* Roschach's

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT

IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this LEVEL on any CD or distribute it in

any way without my written permission.

 

Quake III Arena (C) 1999 id Software. All rights reserved.

Quake III Team Arena (C) 2000 id Software. All rights reserved.
	



