12/30/2001

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Description             : Quake III Arena team deathmatch map
Map Name                : Deep Inside
Filename                : ospdm5.pk3
Author                  : J. Scott Drader aka Teddy
E-mail                  : sdrader@interchange.ubc.ca
ICQ UIN			: 47270361
IRC				: irc.enterthegame.com -> #mob
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== Info ==
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This is my first map for Quake 3, or for that matter, any game. Its a fairly large map designed for team death match with 3-4 players on each team (FFA is fine too of course). Its nature should make it suitable for competitive play.

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== Installation ==
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The "ospdm5.pk3" simply needs to be in your "\baseq3" folder.

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== Credits ==
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This map uses a few custom textures. Thanks to Yves Allaire (aka "evil lair") for the HFX textures, and Iikka Keranen (aka "Fingers") for the IK textures. Thanks to all the folks that gave me opinions on different builds of the map. Thanks of course to the people at ID software for a game with such lasting appeal. And finally, thanks to rhea and the rest of the OSP crew.


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== Revision History ==
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Revision 1:

- minimal architectural changes in the quad area
- hint brushes added to various parts of the map
- peak r_speeds down about 40%
- updated screenshot accordingly

Revision 2:

- added clips to roof lamps in basement so camera doesn't get stuck
- add clips to 2 edges near the weak RL
- made the stairs near the basement->quad jumppad look better
- removed the ledges around the basement jumpads
- added a new platform near shaft jumpad
- changed the direction of one spawn point
- fixed one problem with architecture in the central room
- added missing mini-lamps in basement hall between YA and SG 
- tweaked lighting
- included an OSP view-cam file

Revision 3:

- fixed no-drop area bug near lower YA
- fixed jump pad near quad so you can't sit behind it
- tweaked lamp jump near RA
- added color to target_location entities
- tweaked lighting

Revision 4:

- fixed the misplaced "rail" target_location bug
- fixed some cracking texture junctions
- fixed some misaligned textures
- tweaked lighting

Revision 5:

- fixed a couple texture misalignments

Revision 6 (current build):

- fixed some bunk lighting

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== Copyright / Permissions ==
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Copyright (2001) by Scott Drader. All rights reserved.

This package may only be distributed by means of electronic transfer, free of any charge to the recipient, and may not be modified in any way. All the files included in the original package must remain intact and unmodified. This package may not be distributed on any CD-ROM, nor be used on a commercial multi-player server without the prior, explicit written consent of J. Scott Drader.
