================================================================
Title				: Blood Run (CPM Edition)

Author				: Original by
				: Sten "ztn" Uusvali
				: ztn@planetquake.com
				: http://www.planetquake.com/ztn

				: Remake by Rich "swelt" Jacques
				: swelt@cpma.org.uk
				: http://www.swelt.nildram.co.uk

Description			: Quake III Arena level based on 
				  Blood Run for QW (ztndm3) and 
				  Blood Run for Q3A (ztn3dm1) reimagined
				  for CPM gameplay.

		~~  OPTIMISED FOR CHALLENGE PROMODE  ~~
			~ http://www.promode.org ~

================================================================

- Level Information -
Game type		: 1v1, 2v2, ffa
Single Player		: Yes
Player load		: 2 - 8
Weapons			: SG GL 2xRL LG RG
Stuff			: 1xRA, 1xYA, 1xMH, 2xGA, Quad (TDM/FFA)

- Construction -
Editors used	: GTKRadiant
Utilities used	: Q3Map2, Editpad

- Notes -

This is a remake from scratch of ztndm3/ztn3dm1.  Full credit to Sten "ztn" 
Uusvali for both of his original versions of Blood Run.  This remake is a 
total reimagining from scratch of the Blood Run layout, but mapped in a CPM
style.  

With other remakes, I've tried to keep the gameplay the same.  With
this remake, I've tried to do something a little different.  There are elements
of both the QW original and the Q3 edition mixed in this map, and a few little
tweaks just to suit CPM.  

I'm sure that ardent ztn3dm1 fans will react with  shock to ever single one 
of these changes, and I am not looking to replace ztn3dm1 in that way.  
Instead, I am looking to provide a familiar complex layout with a flow and open 
architecture that has come to be the signature of CPM maps.

Aesthetically, I've gone for the oppresive prison theme, with a dash of Big Brother
that comes with Rorshach's Vendetta set.  The lower MH hallways has in some ways
become the nominal 'blood run' of the title in a visual way.  I hope it works, 
without getting in the way of the gameplay.

- Credits -
: id Software for Quake, Quake 3
	http://www.idsoftware.com
: Sten "ztn" Uusvali for ztndm3/ztn3dm1 and all his other great work over the years
	http://www.planetquake.com/ztn
: Rorshach for his Vendetta texture set
	http://www.planetquake.com/polycount/cottages/rorshach/
: Lunaran for floor and liquid textures
	http://www.lunaran.com/
: Amethyst for the Skybox
	http://amethyst7.gotdoofed.com/
: Adam DeGrandis for the barb wire
	http://www.gamesextract.com/
: Fjoggs for help with the lighting and aesthetic tuning
: Everyone who has played and tested this level, cheers!

- Links -

CPMA Homepage		http://www.promode.org
CPMA.org.uk		http://www.cpma.org.uk


- Copyright / Permissions -
You may not include or distribute this map in any sort of 
commercial product without permission from the author. You may 
not mass distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.