Tornado
by Rich 'swelt' Jacques

I made the original for Quake Live.  I thought it would be nice to make a proper copy for the CPM community.  What started as a re-texture turned into more of an evolution of the map.  I hope it plays out well.

This map does contain 'secrets'.  If something looks like a target, you should shoot at it.


Asset credits:

Mostly the excellent Industrial textures, under creative commons, by Soc.

author(s):        Simon 'Sock' O'Callaghan
email address:    mememe[at]simonoc[dot]com
URL:              http://www.simonoc.com/
http://www.simonoc.com/pages/artwork.htm

A small number of brick and wood textures from textures.com, in line with their terms of use.

A couple of textures borrowed (with respect) from cityy's hektik textures.
- Texture references from http://cgtextures.com; edited by cityy

Animated tele/lava by myT

Machinery Sound used under CC 0 license 
source https://freesound.org/people/Vurca/sounds/315753/

Wind sounds used under CC 0 license 
source https://freesound.org/people/florianreichelt/

Additional credits:
Thanks for input and support on the original from Adam 'syncerror' Pyle and the rest of the QL team

Thanks for input and support for the new evolution from the CPM team, including myT, Obsessed, Fjoggs, Bjarke and more.

Thanks to Garux for his work on Netradiant, especially the external lightmap hack in q3map2 which made life so much easier.


Compile settings:
( Using Garux branch of netradiant: https://github.com/Garux/netradiant-custom/releases )

bsp: -meta -samplesize 4
vis: -vis
light: -light -dirtdepth 64 -dirtscale 2 -dirty -patchshadows -super 2 -cpma -bounce 100 -fastbounce -samplesize 4 -extlmhacksize 2048 1024 -brightness 1.3
