Release Date: 30th May 2007.
Quake3: CPMA Tourney.

		~~  OPTIMIZED FOR CHALLENGE PROMODE  ~~
			~ http://www.promode.org ~

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title:		All The Rage
author:		Akuma and the Adam 'ix' Sibson
email address:	Akuma@dsl.pipex.com, adamsibson@hotmail.com
URL:			http://www.promode.org/
description:	CPMA Tourney map.

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Play

tourney:		yes
deathmatch:		yes
team deathmatch:	no
CTF:			no
bot file (aas):	yes (CPM bots work well, not tested with id bots)

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construction

base:			akumacpm1
editor:		GTKRadiant 1.5.0
other utils:	None
know bugs:		None
build time:		A while

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	This map was an interesting project, developing a good base map, applying some alpha-level work and lots of polish to try to boost it up to the level of a map that'll be popular with duel players. We used a small group with one mapping changes (ix), a core for gameplay refinement (seever and ix) and a lot of input from vamp1re, poub, voodoochopstiks to take the map back to alpha, clean up the geometry so it's smoother and more appropriate for competitive play and carefully place each item. The map's been retextured with 'competitive' texturing - it should provide contrast and accurate information about the geometry when viewed in high picmip settings. The resulting map feels fast and fun but remains quite true to the original, aside from the removal of the LG area and small changes to the geometry a lot of the original placements and links between rooms are still there.

Thanks to: seever, vamp1re, poub, voodoochopsticks, everyone who helped playtest it and gave suggestions, Akuma for allowing his map to be remixed, arQon for coding CPMA and id for Quake 3, still the best FPS.

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Textures

Ecel and evil8 textures by Evillair, www.evillair.net

Bloody marvelous skybox from EzQuake

Teleporter texture and shader by Lunaran, www.lunaran.com

Weapon, armour, health and teleporter decals by Julian Traciak aka. Julek

Bouncepad textures by sock from the tech pack

Wallpanel by speedy from the Andromeda texture pack

Lava texture from the seamless tiles on www.4umi.com

2thecore lights by idolator with slight modifications

2thecore copyright policy:
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to www.planetquake.com/2thecore is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.

Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

2thecore content copyright  2004 kris hagedoorn idolator@planetquake.com

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- Copyright / Permissions -
Copyright  Akuma and ix-ir 2007
All rights reserved.

You may not include or distribute this map in any sort of 
commercial product without permission from the authors. You may 
not mass distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.

